THE WORLDSONG PROJECT

Mark Pesce
Paul Godwin
William Martens, Ph.D

OUR PLANET IS SINGING ITSELF ::: The Web can be our Ears.

Our planet is singing itself, as we speak, at this moment the sound as heard outside our orbit is strange and cacophanous.

Audio is perhaps the most powerful navigational tool available to us. It is at once vastly imaginal, highly evocative, abstract and very specific.

The WORLDSONG PROJECT is designed to create a coherant matrix of audio, so that we can hear and navigate the informational world, using the multitude of audio cues that are already available to us.


WORLDSONG is a collaboration to develop world-wide audio navigation for the Internet. Beyond the current "hit and play" audio associated with Netscape, AOL and other browsers, or even the background ambience or broadcast-byte work being done with RealAudio, WORLDSONG is designed for surfers to "hear" the sounds of our planet and use them to navigate the Web. This aural travel through our planet's realtime symphony can create deep feelings of global continuity and exploration, all from an individual workstation anywhere on the Web.

WORLDSONG will eventually include conference spaces such as SOLACE (Sacred On-Line Active Communal Environment) with real-time spatio-located audio for business, meditation or entertainment.

T_Vision (ART+COM, Berlin) is an earth visualisation project. It provides a virtual globe as a multimedia interface to visualize any kind of data related to a geographic region. The virtual globe is modelled from high resolution spatial data and textured with high resolution satelite images.

T_Vision represents a prototypical visual interface for the type of navigation we are envisioning. Our audio plug-in is designed to function in conjunction with a T-Vision-type browser. This satellite based model will call on servers worldwide to spool the updated audio and visual materials.

WORLDSONG creates a protocol for audiofile types and sizes which music studios and individual users can follow for participation in the project. The stratafied classes of sound allow the software to comingle, crossfade or mix the various sound bytes. Should a navigator wish to explore one sound further, they may gesture and the source will be traced allowing access to the full audio file, its origins, history, creator, neighborhood and download-ability.

As we integrate Worldsong with VRML 2.0 and JAVA, these monophonic sound bytes will be spatialized in real time allowing visceral fly-throughs of cyberspace. The navigational aspects really come into play as T-Vision is translated into VRML 2.0 and the three dimensional planet is combined with its (now spatialized) audio counterparts.

Here is a description of the relationship between the audio and visual material.

Visual Strata *** Audio Strata

Astral (full earth view) *** Music of the Spheres

Ethereal (cloud view) *** Global Trance

Country View *** FM transmission

Region View *** Indigenous Music

Urban View *** Local Sound FX: present/historical

Hood View *** Open Site Microphone

Individual View *** Human Voice


Biographies

Mark Pesce

is an Internet visionary and co-creator of VRML. What started as a vision of 3D information on the Internet has blossomed into the reality of a true Cyberspace under his guidance. He has presented his vision of VRML on numerous occasions to the World Wide Web community. Pesce is the co-recipient of Meckler's Market Impact award for Virtual Reality and was recently named one of Network Computing's Most Influential People in Networking.

Paul Godwin

is a Bay Area music and sound designer with a long list of traditional and new media credits including the interactive television program YORB (Time-Warner Cable, NYC) and as a sound artist for HOTWIRED. As director of music and sound for GRAVITY, INC., Godwin composes and designs 3-D sound for Virtual Reality entertainment products. In 1992 Godwin scored the feature documentary "Road Scholar". Traditional broadcast media credits include scoring commercial campaigns for Coca-Cola/Sprite, Mercedes-Benz and AT&T. Paul studied undergraduate Radio, TV and Film at Northwestern University and holds a B.A. in Music Production/Engineering from Berklee College of Music, Boston.

William Martens, Ph.D

is a perceptual psychologist specializing in spatial hearing research and the simulation of the acoustical cues used in human sound localization. He holds several patents on spatial sound processing technology and has published many papers on the subject. His most recent contribution to the advancement of spatial sound technology for the masses was via the Audio Spatialization Library for Creative Labs' AWE-32 soundcard. Dr. Martens currently holds the position of Headspatial Technologist at Headspace in San Mateo, CA.